I'm just adding some little refinement on the suit:
Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts
November 6, 2012
October 23, 2012
The Rider WIP - modeling and Zbrushing
This is my last personal work, and it could be for mature audience. She is a sci-fi rider, an inline skater just a bit "unusual".
October 13, 2012
September 27, 2012
Doodling - Female head
Just a simple technical exercise to test a new head topology and to go deep into human anatomy. Modo and Zbrush
July 20, 2012
June 11, 2012
Dotard's Escape
Year: 2012
Softwares: Modo - Zbrush - Photoshop - Unity3D
Notes:
Part of 3D work I did for the game "Dotard's Escape", for Lux et Umbra Games
Links:
Behind the game pt.1
Galleries and Highlights:
Pixologic
Characters Forum
Softwares: Modo - Zbrush - Photoshop - Unity3D
Notes:
Part of 3D work I did for the game "Dotard's Escape", for Lux et Umbra Games
Links:
Behind the game pt.1
Galleries and Highlights:
Pixologic
Characters Forum
June 10, 2012
Dotard's Escape - Behind the game pt. 1
Dotard's Escape is finally available on the App Store and will be available on the Android market in few days.
So it's a good time to share with you all the work I did for this new Lux et Umbra game [if you want to know more about the game or Lux et Umbra, visit and subscribe the community page HERE]. I don't lie at all when saying that this was one of the funniest work I did in my life.
It's a really a huge amount of work, and it's still in progress, so I'm not going to show you everything [for the moment].
March 29, 2012
AR3NA redux - anatomy of a gladiator
A funny night in zbrush reshaping the body of my Mirmillo. Just a few more touches and this task will be done.
March 28, 2012
AR3NA - redux
More than 2 years ago I build a fast promotional image with my friends for the old THR3aD project. We made a complex scene in about 3/4 days, too fast to take care of the details.
Now it's time to finish the scene and give it the right dignity it deserves. I started by revisiting the character, a Mirmillo [a type of Gladiator during the Roman Imperial age] and his anatomy. A fast rigging can make strange things on an organic model...
So, let's start with the various roles:
Guglielmo "Larsen" Rovere - hard surfaces and environment - Cinema 4D
Francesco "XATMO" Sternativo - rigging - Maya
Me - everything else - Modo, Maya, Zbrush
February 28, 2012
SHARK fights!
This is a little and fast project for the new SHARK helmets promo, by MirĂ² Comunicazione [mirocomunicazione.weebly.com] and Emanuale Basso Studio [www.emanuelebasso.com].
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