Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

October 23, 2012

The Rider WIP - modeling and Zbrushing

This is my last personal work, and it could be for mature audience. She is a sci-fi rider, an inline skater just a bit "unusual".

September 27, 2012

Doodling - Female head

Just a simple technical exercise to test a new head topology and to go deep into human anatomy. Modo and Zbrush

July 20, 2012

June 11, 2012

Dotard's Escape

Year: 2012
Softwares: Modo - Zbrush - Photoshop - Unity3D
Notes:
Part of 3D work I did for the game "Dotard's Escape", for Lux et Umbra Games

Links:
Behind the game pt.1

Galleries and Highlights:
Pixologic
Characters Forum

June 10, 2012

Dotard's Escape - Behind the game pt. 1



Dotard's Escape is finally available on the App Store and will be available on the Android market in few days.

So it's a good time to share with you all the work I did for this new Lux et Umbra game [if you want to know more about the game or Lux et Umbra, visit and subscribe the community page HERE]. I don't  lie at all when saying that this was one of the funniest work I did in my life.

It's a really a huge amount of work, and it's still in progress, so I'm not going to show you everything [for the moment].

March 29, 2012

AR3NA redux - anatomy of a gladiator

A funny night in zbrush reshaping the body of my Mirmillo. Just a few more touches and this task will be done.

March 28, 2012

AR3NA - redux


More than 2 years ago I build a fast promotional image with my friends for the old THR3aD project. We made a complex scene in about 3/4 days, too fast to take care of the details.

Now it's time to finish the scene and give it the right dignity it deserves. I started by revisiting the character, a Mirmillo [a type of Gladiator during the Roman Imperial age] and his anatomy. A fast rigging can make strange things on an organic model...

So, let's start with the various roles:
Guglielmo "Larsen" Rovere - hard surfaces and environment - Cinema 4D
Francesco "XATMO" Sternativo - rigging - Maya
Me - everything else - Modo, Maya, Zbrush


February 28, 2012

SHARK fights!

This is a little and fast project for the new SHARK helmets promo, by MirĂ² Comunicazione [mirocomunicazione.weebly.com] and Emanuale Basso Studio [www.emanuelebasso.com].


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