The image "Farnetella" was built as a test scene for compositing worflow, so every object had to be as detailed as needed to create good render passes. In the end, my 32 bit compositing workflow in Photoshop CS3 didn't matched a satisfactory result, so I prefered to launch a final render output with a couple of separated passes as "volumetric lights". Also in this case, the detailed models helped me a lot to gain a good result.
These are three models made for the scene, all based on italian antiques furniture:
The wool-winder
The chest of drawers
The broom
2 comments:
Nice job, i like the broom :)
I'm glad you like it :)
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