July 9, 2011

Luxology gallery for "Farnetella"

And it's gallery again!

Permalink: http://www.luxology.com/gallery/image/view.aspx?id=14351

Yes, I know that Luxology gallery is not so exclusive, but this is the second work I posted in that forum and the second time I earn a place in that gallery, so it is encouraging. And I am also a Modo user, so Luxology gallery is much more important than many others, for me.

June 18, 2011

Androcino - Dog Head


Year: 2007
Softwares: Silo 2 - Zbrush 2 - Maya 7 - Photoshop CS
Notes:
I started this model as a Silo 2 modeling test. Unfortunately, Silo 2 turned out to be a weak software with too few tools and too many limitations. So I exported a high resolution mesh to Zbrush 2 where I rebuilt lower levels and then started to refine the model.

The finished model was exported in high density resolution mesh in Maya 7 and rendered with Mental Ray. The skin details were added in post in Photoshop CS.

The final version of this still was used as cover for #001 of THR3aD.

And yes, the name is horrible, but I didn't found anything better for this... this... ok, I don't know "what" is this!

June 17, 2011

June 16, 2011

Farnetella - Screenshots and models

The image "Farnetella" was built as a test scene for compositing worflow, so every object had to be as detailed as needed to create good render passes.  In the end, my 32 bit compositing workflow in Photoshop CS3 didn't matched a satisfactory result, so I prefered to launch a final render output with a couple of separated passes as "volumetric lights". Also in this case, the detailed models helped me a lot to gain a good result.
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