Hi all,
time is everyday less than before and I do not have time to update all of my pages. So I decided to update only pages where I can have more visibility as Facebook and Artstation.
I'll be glad if you'll take time to visit my new official pages:
Facebook page >>
Artstation portfolio >>
Obsolete contents into my old blog will be purged [sooner or later].
Best regards and thank you
November 8, 2015
November 6, 2012
November 5, 2012
Life is changing...
My life is changed in the last week, that's the reason why I didn't update any of my works: I was very busy to smile... :)
In the meanwhile I was sculpting my models, my girlfriend sculpted my daughter Aurora. An outstanding sculpting masterpiece [and the rendering too]!
And there is a second good news:
Milestone has chosen me as a 3D artist for their very next AAA games. I'm very happy right now :)
In the meanwhile I was sculpting my models, my girlfriend sculpted my daughter Aurora. An outstanding sculpting masterpiece [and the rendering too]!
And there is a second good news:
Milestone has chosen me as a 3D artist for their very next AAA games. I'm very happy right now :)
October 23, 2012
The Rider WIP - modeling and Zbrushing
This is my last personal work, and it could be for mature audience. She is a sci-fi rider, an inline skater just a bit "unusual".
October 13, 2012
September 27, 2012
Doodling - Female head
Just a simple technical exercise to test a new head topology and to go deep into human anatomy. Modo and Zbrush
September 20, 2012
Dotard's Escape - Lite version
You asked for it and now you got it! LITE VERSION!!! It' free, it's him and it's extremely hard to survive!!!
App Store >>
Google Play >>
App Store >>
Google Play >>
August 23, 2012
July 21, 2012
July 20, 2012
June 22, 2012
Treddi.com interview
I have been interviewed by Guys from Treddi.com about my works as 3D Generalist and my experience in Lux et Umbra Games:
Thank you, guys :)
June 17, 2012
Dotard's Escape 1.1 on Android!
Dotard's Escape 1.1 is finally also on Android!!!
https://play.google.com/
We submitted the new version some days ago on the App Store, so it will be available in few hours [I hope so]
New in 1.1
- New control systems: now you can choose between free virtual joypad and stationary digital keyboard to move the Dotard;
- New tutorial pages;
- fixed: control area bug in iPad3. Now dragging works in the entire screen surface.
For any news about the game and Lux et Umbra Games, just visit and submit our page on Facebook:
https://www.facebook.com/pages/Lux-et-Umbra/193314887432389
June 11, 2012
Dotard's Escape
Year: 2012
Softwares: Modo - Zbrush - Photoshop - Unity3D
Notes:
Part of 3D work I did for the game "Dotard's Escape", for Lux et Umbra Games
Links:
Behind the game pt.1
Galleries and Highlights:
Pixologic
Characters Forum
Softwares: Modo - Zbrush - Photoshop - Unity3D
Notes:
Part of 3D work I did for the game "Dotard's Escape", for Lux et Umbra Games
Links:
Behind the game pt.1
Galleries and Highlights:
Pixologic
Characters Forum
June 10, 2012
Dotard's Escape - Behind the game pt. 1
Dotard's Escape is finally available on the App Store and will be available on the Android market in few days.
So it's a good time to share with you all the work I did for this new Lux et Umbra game [if you want to know more about the game or Lux et Umbra, visit and subscribe the community page HERE]. I don't lie at all when saying that this was one of the funniest work I did in my life.
It's a really a huge amount of work, and it's still in progress, so I'm not going to show you everything [for the moment].
June 1, 2012
Dotard submitted!!!
Finally Dotard's Escape has been submitted on the App Store. Android submission will be the next step of the project. Just few days and you can play with it!!!
May 28, 2012
AR3NA redux - Murmillo
Year: 2012
Softwares: Modo - Zbrush - Photoshop
Notes:
Remake of an old model done for THR3aD project. Just the final render from Modo 601, no post production.
Links:
Gladius
Shield
Helm
Armor plates and reinforcements
Galleries and Highlights:
Pixologic
Luxology
Characters Forum
May 22, 2012
May 17, 2012
May 14, 2012
AR3NA redux - point of situation
Aaaaand still here. I just can't find spare time to finish the model. My job, my family, my house, my parents, Skyrim, Orcs must die, Gears of war, chocolate snacks [really, incredible waste of time to find hidden chocolate snacks at home...] and so on. How do you pretend I can finish the murmillo in a few days?
So, this is the point:
May 7, 2012
AR3NA redux - Arm plates
I'm working on the rest of the metals, different materials [different types of iron] to gain in realism. This is the armor on the right arm.
Subscribe to:
Posts (Atom)










