July 24, 2010

Farnetella



Year: 2010
Softwares: Modo 401 - Photoshop CS3
Notes:
It's a rural house in Farnetella, Toscana (Tuscany) and I love these places.

The image "Farnetella" was built as a test scene for 32 bit compositing worflow in Photoshop CS3. But the result was disappointing because of some render layers problems and all the limit [and frustrations] I found in Photoshop CS3 with 32 bits compositing [I hate that program, it's official...]. I promised myself new tests but with other compositing programs as Nuke or After Effects [I know this one is not properly a compositing program, but it's far better than Photoshop]. I will share new tests results.

For this last result, I put aside Modo render passes and launched a final render with a separated volumetric pass. Then I composited everything in Photoshop with a series of correction layers to increase the "mood".

Just a little bumpy and noisy, I know, but there is not additional time fot this test scene.

Screenshots and models:
Part I
Part II

March 9, 2010

Sun, lovely sun...

I'm working on a new worflow to get the best from Modo in less time, just using "11/12" render passes then composited in Photoshop at 32bits.



It's a rural house in Farnetella, Toscana (Tuscany) and I love these places.

Actually I'm not sure about the illumination 'cause I'm working on a LCD "non professional" monitor, but I'll calibrate the levels for a final version on my trustworthy CRT.

All I can say is that working in render passes with Modo is absolutely functional. I did a lot of test to correctly match the final render and it is very hard to composit 32bits render passes in Photoshop CS3 (bad program, BAD PROGRAM!). After this, I will composit my file with a better program as After Effects.

September 23, 2009

THR3aD #004

Finally it's out!



New release, entirely dedicated to Condivisione Creativa 2 [the kitchen, in less words].

Run to "free" download the e-zine!

LINK >>

August 2, 2009

Living-Room


Year: 2009
Software: Modo 401
Notes:
Just to test new Modo 401 features [fur, double environment, render curves, assets].

And now, forget about it! I'm not exactly that kind of 3D illustrator... :P

July 13, 2009

The Fountain




Year:
2009
Softwares:
Modo 401 - Zbrush 2 - Photoshop CS3
Notes:
Sometimes I use to fish in my neverending WIPs folder and find time and desire to finish some scene. This model was built to test Modo 302 sculpting module, but I drop it after a couple of hours. But when Modo 401 came out, I gave to this scene another chance to reach the final render result.
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