July 10, 2011

Modo Gears - Grass around objects.


Read this first

Replicator is an outstanding feature in Modo. It allows us to replicate one object thousand of times using a fractions of our computer resources.
Modo offers many tools to replicate our meshes at will, but sometimes we need to use a small trick to avoid mistakes like interpenetration with other objects [I agree: the word "interpenetration" is a little intimidating].

This is one of the most cases: grass that grows around objects like stones, trees, tiles, scarecrows, mole holes, garden gnomes and so on.


July 9, 2011

Luxology gallery for "Farnetella"

And it's gallery again!

Permalink: http://www.luxology.com/gallery/image/view.aspx?id=14351

Yes, I know that Luxology gallery is not so exclusive, but this is the second work I posted in that forum and the second time I earn a place in that gallery, so it is encouraging. And I am also a Modo user, so Luxology gallery is much more important than many others, for me.

June 18, 2011

Androcino - Dog Head


Year: 2007
Softwares: Silo 2 - Zbrush 2 - Maya 7 - Photoshop CS
Notes:
I started this model as a Silo 2 modeling test. Unfortunately, Silo 2 turned out to be a weak software with too few tools and too many limitations. So I exported a high resolution mesh to Zbrush 2 where I rebuilt lower levels and then started to refine the model.

The finished model was exported in high density resolution mesh in Maya 7 and rendered with Mental Ray. The skin details were added in post in Photoshop CS.

The final version of this still was used as cover for #001 of THR3aD.

And yes, the name is horrible, but I didn't found anything better for this... this... ok, I don't know "what" is this!

June 17, 2011

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