September 12, 2010
Modo Gears - Gears asset
Read this first
Welcome to the first Modo Gear!
To inaugurate this collection, I think is a good idea to talk about… gears!
This is a mini tutorial on how you may create a gear starting from a dedicated mesh asset. It's a 96 sides poly cylinder with beveled caps, a good start to generate a large set of gears. The theory is that 96 is divided by 2, 3, 4, 6, 8, 12, so we can extrude the needed cogs dimension/number, extremely useful if two or more gears must work together.
The first step is to download this mesh and put it into your assets folder.
Modo Asset
From now, you may double click it in your preset browser and work as I do in this video.
A better resolution video here
At this level we don't need to subdivide the mesh, but we can bevel the edges if needed.
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