September 7, 2011

Hypergates

Year: 2011
Softwares: Modo - Photoshop - After Effects - Illustrator
Notes:
Part of 3D work I did for the game "Hypergates"
Official Facebook page

Links:
Splash Screen
Gates
Hangars and Combo-Ships
Weapons part I
Weapons part II
Weapons part III

Galleries and Highlights:
Luxology = I - II- III


Charactersforum.com

August 31, 2011

Hypergates - Splash screen

Time to show the splash screen of the game "Hypergates":



All done with Modo and Photoshop.

August 18, 2011

Hypergates - gate model


Finally I can share with you my last work for the upcoming iOS 4 game "Hypergates".

Today I can share only the gate, a vehicle recharge system (more info when the game will be released).

July 10, 2011

Modo Gears - Grass around objects.


Read this first

Replicator is an outstanding feature in Modo. It allows us to replicate one object thousand of times using a fractions of our computer resources.
Modo offers many tools to replicate our meshes at will, but sometimes we need to use a small trick to avoid mistakes like interpenetration with other objects [I agree: the word "interpenetration" is a little intimidating].

This is one of the most cases: grass that grows around objects like stones, trees, tiles, scarecrows, mole holes, garden gnomes and so on.


July 9, 2011

Luxology gallery for "Farnetella"

And it's gallery again!

Permalink: http://www.luxology.com/gallery/image/view.aspx?id=14351

Yes, I know that Luxology gallery is not so exclusive, but this is the second work I posted in that forum and the second time I earn a place in that gallery, so it is encouraging. And I am also a Modo user, so Luxology gallery is much more important than many others, for me.
Related Posts Plugin for WordPress, Blogger...