April 16, 2012

Modo 601: first impressions


I wrote a "first impressions review" about Modo 601 for 3DAgain.com guys [italian version here >>]. I tested it for a mounth and this is my considerations:

In late February of this year, Luxology has released, with a pleasant surprise from customers who expect just the announced previews, Modo 601, a version which is synthetic to define ‘critical’ for the software company.

’Critical’ for two reasons. The first is that its users was extremely disappointed by release of 501, a version that in a sense was a rewrite of the program, strengthening and opening it to the market beyond any imagination, but that did not meet the continuous needs in terms of features missing.
The second reason is that Modo 601 has finally become a complete package filling all the holes.

It's not all, as well as provide much-needed and missing modules, Luxology has gone beyond giving us incredible upgrades of some existing modules.

We are probably talking about the most substantial update Modo has ever had, so the list of additions and improvements is too long to list in this article. I am therefore forced to omit the description of minor innovations and leave them to find out for yourself.
The vast majority of the innovations are focused on adding missing modules, such as character animation, and on the improvement of the rendering engine, never so productive even in our desires.

Let's start with the order, however, from the module that has made Modo famous from its first release, modeling, and proceeding gradually to the latest additions.

March 30, 2012

AR3NA redux - skin, first approach

This is a first approach with the skin surfacing. I'm using the new skin material from Modo 601 and I found it is not ready to use as expected. It's a good base to work with, but must to be adapted depending on the model you are working on [and the parameters to be tweaked are many]. Skin textures need to be improved, the model misses a normal map and the specularity has not yet been touched. Texturing with Modo and Photoshop.


March 29, 2012

AR3NA redux - anatomy of a gladiator

A funny night in zbrush reshaping the body of my Mirmillo. Just a few more touches and this task will be done.

March 28, 2012

AR3NA - redux


More than 2 years ago I build a fast promotional image with my friends for the old THR3aD project. We made a complex scene in about 3/4 days, too fast to take care of the details.

Now it's time to finish the scene and give it the right dignity it deserves. I started by revisiting the character, a Mirmillo [a type of Gladiator during the Roman Imperial age] and his anatomy. A fast rigging can make strange things on an organic model...

So, let's start with the various roles:
Guglielmo "Larsen" Rovere - hard surfaces and environment - Cinema 4D
Francesco "XATMO" Sternativo - rigging - Maya
Me - everything else - Modo, Maya, Zbrush


March 27, 2012

Dotard's Escape - preview post

There is a first preview of our new game in Lux et Umbra official social page: Dotard's Escape.

What you see is part of what I did for this game, from concept to rendering. I will show you much more in the future, when we release more previews from our last game.

Stay tuned ;)

Lux et Umbra official social page >>
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