I wrote a "first impressions review" about Modo 601 for 3DAgain.com guys [italian version here >>]. I tested it for a mounth and this is my considerations:
In late February of this year, Luxology has released, with a pleasant surprise from customers who expect just the announced previews, Modo 601, a version which is synthetic to define ‘critical’ for the software company.
’Critical’ for two reasons. The first is that its users was extremely disappointed by release of 501, a version that in a sense was a rewrite of the program, strengthening and opening it to the market beyond any imagination, but that did not meet the continuous needs in terms of features missing.
The second reason is that Modo 601 has finally become a complete package filling all the holes.
It's not all, as well as provide much-needed and missing modules, Luxology has gone beyond giving us incredible upgrades of some existing modules.
We are probably talking about the most substantial update Modo has ever had, so the list of additions and improvements is too long to list in this article. I am therefore forced to omit the description of minor innovations and leave them to find out for yourself.
The vast majority of the innovations are focused on adding missing modules, such as character animation, and on the improvement of the rendering engine, never so productive even in our desires.
Let's start with the order, however, from the module that has made Modo famous from its first release, modeling, and proceeding gradually to the latest additions.
Let's start with the order, however, from the module that has made Modo famous from its first release, modeling, and proceeding gradually to the latest additions.